EnableGDT

EnableGDT

#Overview

name: EnableGDT

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp:1168

Scope: file

Source code excerpt:


FAutoConsoleCommandWithWorld FGameplayDebuggerConsoleCommands::LegacyEnableDebuggerCmd(
	TEXT("EnableGDT"),
	TEXT("Toggles Gameplay Debugger Tool"),
	FConsoleCommandWithWorldDelegate::CreateStatic(&FGameplayDebuggerConsoleCommands::ToggleGameplayDebugger)
);

FAutoConsoleCommandWithWorldAndArgs FGameplayDebuggerConsoleCommands::EnableDebuggerCmd(
	TEXT("gdt.Enable"),

#Loc: <Workspace>/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp:1153

Scope: file

Source code excerpt:

	}

	/** For legacy command: EnableGDT */
	static FAutoConsoleCommandWithWorld LegacyEnableDebuggerCmd;

	/** Various gameplay debugger commands: gdt.<command> */
	static FAutoConsoleCommandWithWorldAndArgs EnableDebuggerCmd;
	static FAutoConsoleCommandWithWorld ToggleDebuggerCmd;
	static FAutoConsoleCommandWithWorld SelectLocalPlayerCmd;