EnableGDT
EnableGDT
#Overview
name: EnableGDT
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Toggles Gameplay Debugger Tool
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp:1168
Scope: file
Source code excerpt:
FAutoConsoleCommandWithWorld FGameplayDebuggerConsoleCommands::LegacyEnableDebuggerCmd(
TEXT("EnableGDT"),
TEXT("Toggles Gameplay Debugger Tool"),
FConsoleCommandWithWorldDelegate::CreateStatic(&FGameplayDebuggerConsoleCommands::ToggleGameplayDebugger)
);
FAutoConsoleCommandWithWorldAndArgs FGameplayDebuggerConsoleCommands::EnableDebuggerCmd(
TEXT("gdt.Enable"),
#Loc: <Workspace>/Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerLocalController.cpp:1153
Scope: file
Source code excerpt:
}
/** For legacy command: EnableGDT */
static FAutoConsoleCommandWithWorld LegacyEnableDebuggerCmd;
/** Various gameplay debugger commands: gdt.<command> */
static FAutoConsoleCommandWithWorldAndArgs EnableDebuggerCmd;
static FAutoConsoleCommandWithWorld ToggleDebuggerCmd;
static FAutoConsoleCommandWithWorld SelectLocalPlayerCmd;