EncryptionKey
EncryptionKey
#Overview
name: EncryptionKey
The value of this variable can be defined or overridden in .ini config files. 3
.ini config files referencing this setting variable.
It is referenced in 79
C++ source files. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/ConfigRedirects.ini:47, section: [OnlineServices.EOS]
- INI Section:
OnlineServices.EOS
- Raw value:
ClientEncryptionKey
- Is Array:
False
Location: <Workspace>/Engine/Config/ConfigRedirects.ini:50, section: [EOSVoiceChat]
- INI Section:
EOSVoiceChat
- Raw value:
ClientEncryptionKey
- Is Array:
False
Location: <Workspace>/Engine/Config/ConfigRedirects.ini:53, section: [/Script/OnlineSubsystemEOS.EOSSettings]
- INI Section:
/Script/OnlineSubsystemEOS.EOSSettings
- Raw value:
ClientEncryptionKey
- Is Array:
False
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (79
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/UnrealBuildTool/System/EncryptionAndSigning.cs:339
// Parse encryption key
string EncryptionKeyString;
Ini.GetString(SectionName, "EncryptionKey", out EncryptionKeyString);
if (!String.IsNullOrEmpty(EncryptionKeyString))
{
Settings.EncryptionKey = new EncryptionKey();
Settings.EncryptionKey.Key = System.Convert.FromBase64String(EncryptionKeyString);
Settings.EncryptionKey.Guid = Guid.Empty.ToString();
Settings.EncryptionKey.Name = "Embedded";