Engine.DelayTrimMemoryDuringMapLoadMode

Engine.DelayTrimMemoryDuringMapLoadMode

#Overview

name: Engine.DelayTrimMemoryDuringMapLoadMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:447

Scope: file

Source code excerpt:

int32 GDelayTrimMemoryDuringMapLoadMode = 0;
static FAutoConsoleVariableRef GDelayTrimMemoryDuringMapLoadModeCVar(
	TEXT("Engine.DelayTrimMemoryDuringMapLoadMode"),
	GDelayTrimMemoryDuringMapLoadMode,
	TEXT("0: TrimMemory during LoadMap as normal\n")
	TEXT("1: Delay TrimMemory until the end of LoadMap (initial boot up)\n")
	TEXT("2: Delay TrimMemory in _every_ LoadMap call"),
	ECVF_Default
);