Engine.DelayTrimMemoryDuringMapLoadMode
Engine.DelayTrimMemoryDuringMapLoadMode
#Overview
name: Engine.DelayTrimMemoryDuringMapLoadMode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0: TrimMemory during LoadMap as normal\n1: Delay TrimMemory until the end of LoadMap (initial boot up)\n2: Delay TrimMemory in _every_ LoadMap call
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:447
Scope: file
Source code excerpt:
int32 GDelayTrimMemoryDuringMapLoadMode = 0;
static FAutoConsoleVariableRef GDelayTrimMemoryDuringMapLoadModeCVar(
TEXT("Engine.DelayTrimMemoryDuringMapLoadMode"),
GDelayTrimMemoryDuringMapLoadMode,
TEXT("0: TrimMemory during LoadMap as normal\n")
TEXT("1: Delay TrimMemory until the end of LoadMap (initial boot up)\n")
TEXT("2: Delay TrimMemory in _every_ LoadMap call"),
ECVF_Default
);