Engine.SupressWarningsInOnScreenDisplay

Engine.SupressWarningsInOnScreenDisplay

#Overview

name: Engine.SupressWarningsInOnScreenDisplay

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:437

Scope: file

Source code excerpt:

int32 GSupressWarningsInOnScreenDisplay = 0;
static FAutoConsoleVariableRef GSupressWarningsInOnScreenDisplayCVar(
	TEXT("Engine.SupressWarningsInOnScreenDisplay"),
	GSupressWarningsInOnScreenDisplay,
	TEXT("0: Show both errors and warnings on screen, 1: Show only errors on screen (in either case only when DurationOfErrorsAndWarningsOnHUD is greater than zero)"),
	ECVF_Default
);

// Should we TrimMemory in the middle of LoadMap - this can reduce memory spike during startup at the expense of load time