Engine.SupressWarningsInOnScreenDisplay
Engine.SupressWarningsInOnScreenDisplay
#Overview
name: Engine.SupressWarningsInOnScreenDisplay
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0: Show both errors and warnings on screen, 1: Show only errors on screen (in either case only when DurationOfErrorsAndWarningsOnHUD is greater than zero)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:437
Scope: file
Source code excerpt:
int32 GSupressWarningsInOnScreenDisplay = 0;
static FAutoConsoleVariableRef GSupressWarningsInOnScreenDisplayCVar(
TEXT("Engine.SupressWarningsInOnScreenDisplay"),
GSupressWarningsInOnScreenDisplay,
TEXT("0: Show both errors and warnings on screen, 1: Show only errors on screen (in either case only when DurationOfErrorsAndWarningsOnHUD is greater than zero)"),
ECVF_Default
);
// Should we TrimMemory in the middle of LoadMap - this can reduce memory spike during startup at the expense of load time