EnginePresets
EnginePresets
#Overview
name: EnginePresets
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Developer/TraceDataFiltering/Config/BaseTraceDataFilters.ini:2, section: [/Script/TraceDataFiltering.EngineFilterPresetContainer]
- INI Section:
/Script/TraceDataFiltering.EngineFilterPresetContainer
- Raw value:
(Name="Animation",AllowlistedNames=("Animation", "Object", "Frame"))
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Developer/TraceDataFiltering/Source/TraceDataFiltering/Private/FilterPresets.cpp:37
Scope (from outer to inner):
file
function void UEngineFilterPresetContainer::GetEnginePresets
Source code excerpt:
void UEngineFilterPresetContainer::GetEnginePresets(TArray<TSharedPtr<IFilterPreset>>& OutPresets)
{
for (FFilterData& FilterData : EnginePresets)
{
OutPresets.Add(MakeShared<FEngineFilterPreset>(FilterData.Name, FilterData));
}
}
void ULocalFilterPresetContainer::GetUserPresets(TArray<TSharedPtr<IFilterPreset>>& OutPresets)
#Loc: <Workspace>/Engine/Plugins/Developer/TraceDataFiltering/Source/TraceDataFiltering/Private/FilterPresets.h:126
Scope (from outer to inner):
file
class class UEngineFilterPresetContainer : public UObject
Source code excerpt:
protected:
UPROPERTY(Config)
TArray<FFilterData> EnginePresets;
};