EnhancedInput.EnableDefaultMappingContexts
EnhancedInput.EnableDefaultMappingContexts
#Overview
name: EnhancedInput.EnableDefaultMappingContexts
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Should the UEnhancedInputDeveloperSettings::DefaultMappingContexts be applied to every UEnhancedPlayerInput?
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp:23
Scope (from outer to inner):
file
namespace UE
namespace Input
Source code excerpt:
static int32 EnableDefaultMappingContexts = 1;
static FAutoConsoleVariableRef CVarEnableDefaultMappingContexts(TEXT("EnhancedInput.EnableDefaultMappingContexts"),
EnableDefaultMappingContexts,
TEXT("Should the UEnhancedInputDeveloperSettings::DefaultMappingContexts be applied to every UEnhancedPlayerInput?"));
}
}
UEnhancedPlayerInput::UEnhancedPlayerInput()