EnhancedInput.EnableDefaultMappingContexts

EnhancedInput.EnableDefaultMappingContexts

#Overview

name: EnhancedInput.EnableDefaultMappingContexts

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/EnhancedPlayerInput.cpp:23

Scope (from outer to inner):

file
namespace    UE
namespace    Input

Source code excerpt:


		static int32 EnableDefaultMappingContexts = 1;
		static FAutoConsoleVariableRef CVarEnableDefaultMappingContexts(TEXT("EnhancedInput.EnableDefaultMappingContexts"),
			EnableDefaultMappingContexts,
			TEXT("Should the UEnhancedInputDeveloperSettings::DefaultMappingContexts be applied to every UEnhancedPlayerInput?"));
	}
}

UEnhancedPlayerInput::UEnhancedPlayerInput()