EnhancedInput.SaveKeyProfilesToSlot

EnhancedInput.SaveKeyProfilesToSlot

#Overview

name: EnhancedInput.SaveKeyProfilesToSlot

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/UserSettings/EnhancedInputUserSettings.cpp:74

Scope (from outer to inner):

file
namespace    UE::EnhancedInput

Source code excerpt:


	static FAutoConsoleCommand ConsoleCommandDumpSaveKeyProfilesToSlot(
		TEXT("EnhancedInput.SaveKeyProfilesToSlot"),
		TEXT("Save the user input settings object with the Save Game to slot system"),
		FConsoleCommandWithArgsDelegate::CreateStatic(UE::EnhancedInput::SaveAllKeyProfilesToSlot));
}

///////////////////////////////////////////////////////////
// FMapPlayerKeyArgs