EnhancedInput.SaveKeyProfilesToSlot
EnhancedInput.SaveKeyProfilesToSlot
#Overview
name: EnhancedInput.SaveKeyProfilesToSlot
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Save the user input settings object with the Save Game to slot system
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/EnhancedInput/Source/EnhancedInput/Private/UserSettings/EnhancedInputUserSettings.cpp:74
Scope (from outer to inner):
file
namespace UE::EnhancedInput
Source code excerpt:
static FAutoConsoleCommand ConsoleCommandDumpSaveKeyProfilesToSlot(
TEXT("EnhancedInput.SaveKeyProfilesToSlot"),
TEXT("Save the user input settings object with the Save Game to slot system"),
FConsoleCommandWithArgsDelegate::CreateStatic(UE::EnhancedInput::SaveAllKeyProfilesToSlot));
}
///////////////////////////////////////////////////////////
// FMapPlayerKeyArgs