EnvironmentCollisionMaxShapes
EnvironmentCollisionMaxShapes
#Overview
name: EnvironmentCollisionMaxShapes
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3479, section: [ClothSettings]
- INI Section:
ClothSettings
- Raw value:
32
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp:3093
Scope (from outer to inner):
file
function void USkeletalMeshComponent::ProcessClothCollisionWithEnvironment
function FEnvironmentCollisionConfig
Source code excerpt:
GConfig->GetFloat(TEXT("ClothSettings"), TEXT("EnvironmentCollisionPadding"), Padding, GEngineIni);
GConfig->GetFloat(TEXT("ClothSettings"), TEXT("EnvironmentCollisionThickness"), Thickness, GEngineIni);
GConfig->GetInt(TEXT("ClothSettings"), TEXT("EnvironmentCollisionMaxShapes"), MaxShapes, GEngineIni);
}
}
};
static FEnvironmentCollisionConfig EnvironmentCollisionConfig;
// don't handle collision detection if this component is in editor