EnvironmentCollisionPadding

EnvironmentCollisionPadding

#Overview

name: EnvironmentCollisionPadding

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3475, section: [ClothSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SkeletalMeshComponentPhysics.cpp:3091

Scope (from outer to inner):

file
function     void USkeletalMeshComponent::ProcessClothCollisionWithEnvironment
function     FEnvironmentCollisionConfig

Source code excerpt:

			if (GConfig)
			{
				GConfig->GetFloat(TEXT("ClothSettings"), TEXT("EnvironmentCollisionPadding"), Padding, GEngineIni);
				GConfig->GetFloat(TEXT("ClothSettings"), TEXT("EnvironmentCollisionThickness"), Thickness, GEngineIni);
				GConfig->GetInt(TEXT("ClothSettings"), TEXT("EnvironmentCollisionMaxShapes"), MaxShapes, GEngineIni);
			}
		}
	};
	static FEnvironmentCollisionConfig EnvironmentCollisionConfig;