ErrorDialogClass

ErrorDialogClass

#Overview

name: ErrorDialogClass

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:64, section: [/Script/LyraGame.LyraUIMessaging]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/UI/Subsystem/LyraUIMessaging.cpp:19

Scope (from outer to inner):

file
function     void ULyraUIMessaging::Initialize

Source code excerpt:


	ConfirmationDialogClassPtr = ConfirmationDialogClass.LoadSynchronous();
	ErrorDialogClassPtr = ErrorDialogClass.LoadSynchronous();
}

void ULyraUIMessaging::ShowConfirmation(UCommonGameDialogDescriptor* DialogDescriptor, FCommonMessagingResultDelegate ResultCallback)
{
	if (UCommonLocalPlayer* LocalPlayer = GetLocalPlayer<UCommonLocalPlayer>())
	{

#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/UI/Subsystem/LyraUIMessaging.h:40

Scope (from outer to inner):

file
class        class ULyraUIMessaging : public UCommonMessagingSubsystem

Source code excerpt:


	UPROPERTY(config)
	TSoftClassPtr<UCommonGameDialog> ErrorDialogClass;
};