ExcludedFolderPaths
ExcludedFolderPaths
#Overview
name: ExcludedFolderPaths
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditor.ini:558, section: [BlueprintSearchSettings]
- INI Section:
BlueprintSearchSettings
- Raw value:
/MediaFrameworkUtilities
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/WorldBrowser/Private/SWorldHierarchyImpl.cpp:549
Scope (from outer to inner):
file
function void SWorldHierarchyImpl::AddMoveToFolderOutliner
Source code excerpt:
if (LevelFolders.GetFolderProperties(RootItem).Num() > 0)
{
TSet<FName> ExcludedFolderPaths;
// Exclude selected folders
for (WorldHierarchy::FWorldTreeItemPtr Item : SelectedItems)
{
if (WorldHierarchy::FFolderTreeItem* Folder = Item->GetAsFolderTreeItem())
{
ExcludedFolderPaths.Add(Folder->GetFullPath());
}
}
// Copy the world model to ensure that any delegates fired for the mini hierarchy doesn't affect the main hierarchy
FWorldBrowserModule& WorldBrowserModule = FModuleManager::LoadModuleChecked<FWorldBrowserModule>("WorldBrowser");
TSharedPtr<FLevelCollectionModel> WorldModelCopy = WorldBrowserModule.SharedWorldModel(WorldModel->GetWorld());
#Loc: <Workspace>/Engine/Source/Editor/WorldBrowser/Private/SWorldHierarchyImpl.cpp:572
Scope (from outer to inner):
file
function void SWorldHierarchyImpl::AddMoveToFolderOutliner
Source code excerpt:
.InWorldModel(WorldModelCopy)
.ShowFoldersOnly(true)
.InExcludedFolders(ExcludedFolderPaths)
.OnItemPickedDelegate(FOnWorldHierarchyItemPicked::CreateSP(this, &SWorldHierarchyImpl::MoveSelectionTo))
];
MenuBuilder.BeginSection(FName(), LOCTEXT("ExistingFolders", "Existing:"));
MenuBuilder.AddWidget(MiniHierarchy, FText::GetEmpty(), false);
MenuBuilder.EndSection();