EXEC

EXEC

#Overview

name: EXEC

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:309

Scope (from outer to inner):

file
function     bool UEditorEngine::SafeExec

Source code excerpt:

	const TCHAR* const FullStr = InStr;

	if( FParse::Command(&Str,TEXT("MACRO")) || FParse::Command(&Str,TEXT("EXEC")) )//oldver (exec)
	{
		FMessageDialog::Open( EAppMsgType::Ok, FText::Format(NSLOCTEXT("UnrealEd", "Error_TriedToExecDeprecatedCmd", "Tried to execute deprecated command: {0}"),FText::FromString(FullStr)) );
	}
	else if( FParse::Command( &Str, TEXT( "EXECFILE" ) ) )
	{
		// Executes a file that contains a list of commands

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp:1546

Scope (from outer to inner):

file
function     bool ULocalPlayer::Exec

Source code excerpt:

		return HandleListPawnComponentsCommand( Cmd, Ar );
	}
	else if( FParse::Command(&Cmd,TEXT("EXEC")) )
	{
		return HandleExecCommand( Cmd, Ar );
	}
#if WITH_PROFILEGPU
	else if( FParse::Command(&Cmd,TEXT("TOGGLEDRAWEVENTS")) )
	{