EXEC
EXEC
#Overview
name: EXEC
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:309
Scope (from outer to inner):
file
function bool UEditorEngine::SafeExec
Source code excerpt:
const TCHAR* const FullStr = InStr;
if( FParse::Command(&Str,TEXT("MACRO")) || FParse::Command(&Str,TEXT("EXEC")) )//oldver (exec)
{
FMessageDialog::Open( EAppMsgType::Ok, FText::Format(NSLOCTEXT("UnrealEd", "Error_TriedToExecDeprecatedCmd", "Tried to execute deprecated command: {0}"),FText::FromString(FullStr)) );
}
else if( FParse::Command( &Str, TEXT( "EXECFILE" ) ) )
{
// Executes a file that contains a list of commands
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/LocalPlayer.cpp:1546
Scope (from outer to inner):
file
function bool ULocalPlayer::Exec
Source code excerpt:
return HandleListPawnComponentsCommand( Cmd, Ar );
}
else if( FParse::Command(&Cmd,TEXT("EXEC")) )
{
return HandleExecCommand( Cmd, Ar );
}
#if WITH_PROFILEGPU
else if( FParse::Command(&Cmd,TEXT("TOGGLEDRAWEVENTS")) )
{