EXECFILE

EXECFILE

#Overview

name: EXECFILE

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:313

Scope (from outer to inner):

file
function     bool UEditorEngine::SafeExec

Source code excerpt:

		FMessageDialog::Open( EAppMsgType::Ok, FText::Format(NSLOCTEXT("UnrealEd", "Error_TriedToExecDeprecatedCmd", "Tried to execute deprecated command: {0}"),FText::FromString(FullStr)) );
	}
	else if( FParse::Command( &Str, TEXT( "EXECFILE" ) ) )
	{
		// Executes a file that contains a list of commands
		FString FilenameString;
		if( FParse::Token( Str, FilenameString, false ) )
		{
			ExecFile( InWorld, *FilenameString, Ar );