EXECFILE
EXECFILE
#Overview
name: EXECFILE
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:313
Scope (from outer to inner):
file
function bool UEditorEngine::SafeExec
Source code excerpt:
FMessageDialog::Open( EAppMsgType::Ok, FText::Format(NSLOCTEXT("UnrealEd", "Error_TriedToExecDeprecatedCmd", "Tried to execute deprecated command: {0}"),FText::FromString(FullStr)) );
}
else if( FParse::Command( &Str, TEXT( "EXECFILE" ) ) )
{
// Executes a file that contains a list of commands
FString FilenameString;
if( FParse::Token( Str, FilenameString, false ) )
{
ExecFile( InWorld, *FilenameString, Ar );