FbxImportTestPackagePath

FbxImportTestPackagePath

#Overview

name: FbxImportTestPackagePath

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2766, section: [AutomationTesting.FbxImport]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/FbxAutomationTests.cpp:226

Scope (from outer to inner):

file
function     BEGIN_FUNCTION_BUILD_OPTIMIZATION bool F

Source code excerpt:

	FString PackagePath;
	check(GConfig);
	GConfig->GetString(TEXT("AutomationTesting.FbxImport"), TEXT("FbxImportTestPackagePath"), PackagePath, GEngineIni);
	
	FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
	
	{
		TArray<FAssetData> AssetsToDelete;
		AssetRegistryModule.Get().GetAssetsByPath(FName(*PackagePath), AssetsToDelete, true);