FbxImportTestPackagePath
FbxImportTestPackagePath
#Overview
name: FbxImportTestPackagePath
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2766, section: [AutomationTesting.FbxImport]
- INI Section:
AutomationTesting.FbxImport
- Raw value:
/Engine/FbxEditorAutomationOut
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/FbxAutomationTests.cpp:226
Scope (from outer to inner):
file
function BEGIN_FUNCTION_BUILD_OPTIMIZATION bool F
Source code excerpt:
FString PackagePath;
check(GConfig);
GConfig->GetString(TEXT("AutomationTesting.FbxImport"), TEXT("FbxImportTestPackagePath"), PackagePath, GEngineIni);
FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry");
{
TArray<FAssetData> AssetsToDelete;
AssetRegistryModule.Get().GetAssetsByPath(FName(*PackagePath), AssetsToDelete, true);