FbxImportTestPath
FbxImportTestPath
#Overview
name: FbxImportTestPath
The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.
It is referenced in 2 C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2764, section: [AutomationTesting.FbxImport]
- INI Section: 
AutomationTesting.FbxImport - Raw value: 
Content/FbxEditorAutomation/ - Is Array: 
False 
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/FbxAutomationTests.cpp:48
Scope: file
Source code excerpt:
* FFbxImportAssetsAutomationTest
* Test that attempts to import .fbx files and verify that the result match the expectation (import options and result expectation are in a .json file) within the unit test directory in a sub-folder
* specified in the engine.ini file "AutomationTesting->FbxImportTestPath". Cannot be run in a commandlet
* as it executes code that routes through Slate UI.
*/
IMPLEMENT_COMPLEX_AUTOMATION_TEST(FFbxImportAssetsAutomationTest, "Editor.Import.Fbx", (EAutomationTestFlags::EditorContext | EAutomationTestFlags::NonNullRHI | EAutomationTestFlags::EngineFilter))
class FFbxImportAssetsAutomationTestHelper
{
public:
	static UAnimSequence* GetImportedAnimSequence(TArray<FAssetData>& ImportedAssets, FAutomationTestExecutionInfo& ExecutionInfo, const FString& FormatedErrorMessagePrefix)
	{
		UAnimSequence* AnimSequence = nullptr;
		for (const FAssetData& AssetData : ImportedAssets)
#Loc: <Workspace>/Engine/Plugins/Tests/EditorTests/Source/EditorTests/Private/UnrealEd/FbxAutomationTests.cpp:127
Scope (from outer to inner):
file
function     void FFbxImportAssetsAutomationTest::GetTests
Source code excerpt:
	FString ImportTestDirectory;
	check(GConfig);
	GConfig->GetString(TEXT("AutomationTesting.FbxImport"), TEXT("FbxImportTestPath"), ImportTestDirectory, GEngineIni);
	ImportTestDirectory = FPaths::Combine(FPaths::ConvertRelativePathToFull(FPaths::EngineDir()), ImportTestDirectory);
	// Find all files in the GenericImport directory
	TArray<FString> FilesInDirectory;
	IFileManager::Get().FindFilesRecursive(FilesInDirectory, *ImportTestDirectory, TEXT("*.*"), true, false);