FbxSettings
FbxSettings
#Overview
name: FbxSettings
The value of this variable can be defined or overridden in .ini config files. 3
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:935, section: [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
- INI Section:
/Script/MovieSceneTools.MovieSceneToolsProjectSettings
- Raw value:
(FbxPropertyName="FieldOfView", PropertyPath=(ComponentName="CameraComponent",PropertyName="FieldOfView"))
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:936, section: [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
- INI Section:
/Script/MovieSceneTools.MovieSceneToolsProjectSettings
- Raw value:
(FbxPropertyName="FocalLength", PropertyPath=(ComponentName="CameraComponent",PropertyName="CurrentFocalLength"))
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:937, section: [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]
- INI Section:
/Script/MovieSceneTools.MovieSceneToolsProjectSettings
- Raw value:
(FbxPropertyName="FocusDistance", PropertyPath=(ComponentName="CameraComponent",PropertyName="FocusSettings.ManualFocusDistance"))
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp:1216
Scope (from outer to inner):
file
function bool ImportFBXProperty
Source code excerpt:
TArrayView<TWeakObjectPtr<>> BoundObjects = Player->FindBoundObjects(ObjectBinding, TemplateID);
for (auto FbxSetting : ProjectSettings->FbxSettings)
{
if (FCString::Strcmp(*FbxSetting.FbxPropertyName.ToUpper(), *AnimatedPropertyName.ToUpper()) != 0)
{
continue;
}
#Loc: <Workspace>/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsProjectSettings.h:110
Scope (from outer to inner):
file
class class UMovieSceneToolsProjectSettings : public UObject
Source code excerpt:
/** Mapping between fbx property name and property track path */
UPROPERTY(config, EditAnywhere, Category=TrackSettings)
TArray<FMovieSceneToolsFbxSettings> FbxSettings;
};