FbxSettings

FbxSettings

#Overview

name: FbxSettings

The value of this variable can be defined or overridden in .ini config files. 3 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:935, section: [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:936, section: [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:937, section: [/Script/MovieSceneTools.MovieSceneToolsProjectSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/MovieSceneTools/Private/MovieSceneToolHelpers.cpp:1216

Scope (from outer to inner):

file
function     bool ImportFBXProperty

Source code excerpt:

	TArrayView<TWeakObjectPtr<>> BoundObjects = Player->FindBoundObjects(ObjectBinding, TemplateID);

	for (auto FbxSetting : ProjectSettings->FbxSettings)
	{
		if (FCString::Strcmp(*FbxSetting.FbxPropertyName.ToUpper(), *AnimatedPropertyName.ToUpper()) != 0)
		{
			continue;
		}

#Loc: <Workspace>/Engine/Source/Editor/MovieSceneTools/Public/MovieSceneToolsProjectSettings.h:110

Scope (from outer to inner):

file
class        class UMovieSceneToolsProjectSettings : public UObject

Source code excerpt:

	/** Mapping between fbx property name and property track path */
	UPROPERTY(config, EditAnywhere, Category=TrackSettings)
	TArray<FMovieSceneToolsFbxSettings> FbxSettings;
};