FeaturedCompShotClasses

FeaturedCompShotClasses

#Overview

name: FeaturedCompShotClasses

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Compositing/Composure/Config/BaseComposure.ini:2, section: [/Script/ComposureLayersEditor.DefaultComposureEditorSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Private/ComposureEditorSettings.cpp:18

Scope (from outer to inner):

file
function     const TArray<FSoftObjectPath>& UComposureEditorSettings::GetFeaturedCompShotClasses

Source code excerpt:


	const UDefaultComposureEditorSettings* DefaultSettings = GetDefault<UDefaultComposureEditorSettings>();
	return DefaultSettings->FeaturedCompShotClasses;
}

const TArray<FSoftObjectPath>& UComposureEditorSettings::GetFeaturedElementClasses() const
{
	if (FeaturedElementClassOverrides.Num() > 0)
	{

#Loc: <Workspace>/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Private/ComposureEditorSettings.h:11

Scope (from outer to inner):

file
class        class UDefaultComposureEditorSettings : public UObject

Source code excerpt:

public:
	UPROPERTY(Config)
	TArray<FSoftObjectPath> FeaturedCompShotClasses;

	UPROPERTY(Config)
	TArray<FSoftObjectPath> FeaturedElementClasses;

	UPROPERTY(Config)
	TMap<FName, FString> DefaultElementNames;