Files
Files
#Overview
name: Files
The value of this variable can be defined or overridden in .ini config files. 5 .ini config files referencing this setting variable.
It is referenced in 518 C++ source files. Also referenced in 1 C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:25, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile - Raw value:
".../Engine/Content/EngineMaterials/DefaultBloomKernel.*" - Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:26, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile - Raw value:
".../Engine/Content/EngineMaterials/DefaultCalibrationColor.*" - Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:27, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile - Raw value:
".../Engine/Content/EngineMaterials/DefaultCalibrationGrayscale.*" - Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:28, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile - Raw value:
".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationColor.*" - Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:29, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile - Raw value:
".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationGrayscale.*" - Is Array:
True
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (518 callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/AutomationUtils/BundleUtils.cs:97
{
List<string> Files;
if (BundleConfig.GetArray(SectionName, "Files", out Files))
{
Bundle.Files = Files;
}
else
{
Bundle.Files = new List<string>();