Files
Files
#Overview
name: Files
The value of this variable can be defined or overridden in .ini config files. 5
.ini config files referencing this setting variable.
It is referenced in 518
C++ source files. Also referenced in 1
C# build file meaning it may affect the build system logic.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:25, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile
- Raw value:
".../Engine/Content/EngineMaterials/DefaultBloomKernel.*"
- Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:26, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile
- Raw value:
".../Engine/Content/EngineMaterials/DefaultCalibrationColor.*"
- Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:27, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile
- Raw value:
".../Engine/Content/EngineMaterials/DefaultCalibrationGrayscale.*"
- Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:28, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile
- Raw value:
".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationColor.*"
- Is Array:
True
Location: <Workspace>/Engine/Config/BasePakFileRules.ini:29, section: [ExcludeContentForMobile]
- INI Section:
ExcludeContentForMobile
- Raw value:
".../Engine/Content/EngineMaterials/PPM_DefaultCalibrationGrayscale.*"
- Is Array:
True
#References in C++ code
The name of this variable is too overloaded. There are many C++ source code (518
callsites) referencing the name of this variable. We have to skip these details.
#References in C# build files
This variable is referenced in the following C# build files:
Location: <Workspace>/Engine/Source/Programs/AutomationTool/AutomationUtils/BundleUtils.cs:97
{
List<string> Files;
if (BundleConfig.GetArray(SectionName, "Files", out Files))
{
Bundle.Files = Files;
}
else
{
Bundle.Files = new List<string>();