FinalGatherImportanceSampleConeAngle

FinalGatherImportanceSampleConeAngle

#Overview

name: FinalGatherImportanceSampleConeAngle

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseLightmass.ini:183, section: [DevOptions.PhotonMapping]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Lightmass/Lightmass.cpp:2370

Scope (from outer to inner):

file
function     void FLightmassExporter::WriteSceneSettings

Source code excerpt:

		VERIFYLIGHTMASSINI(GConfig->GetInt(TEXT("DevOptions.PhotonMapping"), TEXT("NumIrradianceCalculationPhotons"), Scene.PhotonMappingSettings.NumIrradianceCalculationPhotons, GLightmassIni));
		VERIFYLIGHTMASSINI(GConfig->GetFloat(TEXT("DevOptions.PhotonMapping"), TEXT("FinalGatherImportanceSampleFraction"), Scene.PhotonMappingSettings.FinalGatherImportanceSampleFraction, GLightmassIni));
		float FinalGatherImportanceSampleConeAngle;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(TEXT("DevOptions.PhotonMapping"), TEXT("FinalGatherImportanceSampleConeAngle"), FinalGatherImportanceSampleConeAngle, GLightmassIni));
		Scene.PhotonMappingSettings.FinalGatherImportanceSampleCosConeAngle = FMath::Cos(FMath::Clamp(FinalGatherImportanceSampleConeAngle, 0.0f, 90.0f) * (float)PI / 180.0f);
		VERIFYLIGHTMASSINI(GConfig->GetFloat(TEXT("DevOptions.PhotonMapping"), TEXT("IndirectPhotonEmitDiskRadius"), Scene.PhotonMappingSettings.IndirectPhotonEmitDiskRadius, GLightmassIni));
		float IndirectPhotonEmitConeAngleDegrees;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(TEXT("DevOptions.PhotonMapping"), TEXT("IndirectPhotonEmitConeAngle"), IndirectPhotonEmitConeAngleDegrees, GLightmassIni));
		Scene.PhotonMappingSettings.IndirectPhotonEmitConeAngle = FMath::Clamp(IndirectPhotonEmitConeAngleDegrees, 0.0f, 90.0f) * (float)PI / 180.0f;
		VERIFYLIGHTMASSINI(GConfig->GetFloat(TEXT("DevOptions.PhotonMapping"), TEXT("MaxImportancePhotonSearchDistance"), Scene.PhotonMappingSettings.MaxImportancePhotonSearchDistance, GLightmassIni));
		VERIFYLIGHTMASSINI(GConfig->GetFloat(TEXT("DevOptions.PhotonMapping"), TEXT("MinImportancePhotonSearchDistance"), Scene.PhotonMappingSettings.MinImportancePhotonSearchDistance, GLightmassIni));