FindBadBlueprintReferences

FindBadBlueprintReferences

#Overview

name: FindBadBlueprintReferences

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp:8302

Scope (from outer to inner):

file
function     bool FBlueprintEditorUtils::KismetDiagnosticExec

Source code excerpt:

	const TCHAR* Str = InStream;

	if (FParse::Command(&Str, TEXT("FindBadBlueprintReferences")))
	{
		// Collect garbage first to remove any false positives
		CollectGarbage( GARBAGE_COLLECTION_KEEPFLAGS );

		UPackage* TransientPackage = GetTransientPackage();