FindInvalidScalableFloats

FindInvalidScalableFloats

#Overview

name: FindInvalidScalableFloats

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/ScalableFloat.cpp:472

Scope: file

Source code excerpt:


FAutoConsoleCommand FindInvalidScalableFloatsCommand(
	TEXT("FindInvalidScalableFloats"), 
	TEXT( "Searches for invalid scalable floats in all assets. Warning this is slow!" ), 
	FConsoleCommandWithArgsDelegate::CreateStatic(FindInvalidScalableFloats, false)
);

FAutoConsoleCommand FindCoefficientScalableFloatsCommand(
	TEXT("FindCoefficientScalableFloats"), 

#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/ScalableFloat.cpp:390

Scope (from outer to inner):

file
function     static void FindInvalidScalableFloats

Source code excerpt:

}

static void	FindInvalidScalableFloats(const TArray<FString>& Args, bool ShowCoeffecients)
{
	GCurrentBadScalableFloatList.Empty();

	TArray<UClass*>	ClassesWithScalableFloats;
	for (TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
	{