FindInvalidScalableFloats
FindInvalidScalableFloats
#Overview
name: FindInvalidScalableFloats
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Searches for invalid scalable floats in all assets. Warning this is slow!
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/ScalableFloat.cpp:472
Scope: file
Source code excerpt:
FAutoConsoleCommand FindInvalidScalableFloatsCommand(
TEXT("FindInvalidScalableFloats"),
TEXT( "Searches for invalid scalable floats in all assets. Warning this is slow!" ),
FConsoleCommandWithArgsDelegate::CreateStatic(FindInvalidScalableFloats, false)
);
FAutoConsoleCommand FindCoefficientScalableFloatsCommand(
TEXT("FindCoefficientScalableFloats"),
#Loc: <Workspace>/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/ScalableFloat.cpp:390
Scope (from outer to inner):
file
function static void FindInvalidScalableFloats
Source code excerpt:
}
static void FindInvalidScalableFloats(const TArray<FString>& Args, bool ShowCoeffecients)
{
GCurrentBadScalableFloatList.Empty();
TArray<UClass*> ClassesWithScalableFloats;
for (TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
{