FLightPrimitiveInteractionInitialBlockSize
FLightPrimitiveInteractionInitialBlockSize
#Overview
name: FLightPrimitiveInteractionInitialBlockSize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2192, section: [MemoryPools]
- INI Section:
MemoryPools
- Raw value:
512
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneCore.cpp:99
Scope (from outer to inner):
file
function void FLightPrimitiveInteraction::InitializeMemoryPool
Source code excerpt:
bAlreadyInitialized = true;
int32 InitialBlockSize = 0;
GConfig->GetInt(TEXT("MemoryPools"), TEXT("FLightPrimitiveInteractionInitialBlockSize"), InitialBlockSize, GEngineIni);
GLightPrimitiveInteractionAllocator.Grow(InitialBlockSize);
}
}
/**
* Returns current size of memory pool