FLightPrimitiveInteractionInitialBlockSize

FLightPrimitiveInteractionInitialBlockSize

#Overview

name: FLightPrimitiveInteractionInitialBlockSize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2192, section: [MemoryPools]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneCore.cpp:99

Scope (from outer to inner):

file
function     void FLightPrimitiveInteraction::InitializeMemoryPool

Source code excerpt:

		bAlreadyInitialized = true;
		int32 InitialBlockSize = 0;
		GConfig->GetInt(TEXT("MemoryPools"), TEXT("FLightPrimitiveInteractionInitialBlockSize"), InitialBlockSize, GEngineIni);
		GLightPrimitiveInteractionAllocator.Grow(InitialBlockSize);
	}
}

/**
* Returns current size of memory pool