foliage.DebugBuildTreeAsyncDelayInSeconds
foliage.DebugBuildTreeAsyncDelayInSeconds
#Overview
name: foliage.DebugBuildTreeAsyncDelayInSeconds
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Adds a delay (in seconds) to BuildTreeAsync tasks for debugging
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp:34
Scope: file
Source code excerpt:
static float GDebugBuildTreeAsyncDelayInSeconds = 0.f;
static FAutoConsoleVariableRef CVarDebugBuildTreeAsyncDelayInSeconds(
TEXT("foliage.DebugBuildTreeAsyncDelayInSeconds"),
GDebugBuildTreeAsyncDelayInSeconds,
TEXT("Adds a delay (in seconds) to BuildTreeAsync tasks for debugging"));
#endif
static TAutoConsoleVariable<int32> CVarFoliageSplitFactor(
TEXT("foliage.SplitFactor"),