foliage.DebugBuildTreeAsyncDelayInSeconds

foliage.DebugBuildTreeAsyncDelayInSeconds

#Overview

name: foliage.DebugBuildTreeAsyncDelayInSeconds

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/HierarchicalInstancedStaticMesh.cpp:34

Scope: file

Source code excerpt:

static float GDebugBuildTreeAsyncDelayInSeconds = 0.f;
static FAutoConsoleVariableRef CVarDebugBuildTreeAsyncDelayInSeconds(
	TEXT("foliage.DebugBuildTreeAsyncDelayInSeconds"),
	GDebugBuildTreeAsyncDelayInSeconds,
	TEXT("Adds a delay (in seconds) to BuildTreeAsync tasks for debugging"));
#endif

static TAutoConsoleVariable<int32> CVarFoliageSplitFactor(
	TEXT("foliage.SplitFactor"),