ForceBuildStreamingData
ForceBuildStreamingData
#Overview
name: ForceBuildStreamingData
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Forces streaming data to be rebuilt for the current world.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:4636
Scope: file
Source code excerpt:
static FAutoConsoleCommand ForceBuildStreamingDataCmd(
TEXT("ForceBuildStreamingData"),
TEXT("Forces streaming data to be rebuilt for the current world."),
FConsoleCommandDelegate::CreateStatic(ForceBuildStreamingData)
);
void UWorld::TriggerStreamingDataRebuild()
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:4623
Scope (from outer to inner):
file
function static void ForceBuildStreamingData
Source code excerpt:
* Forces streaming data to be rebuilt for the current world.
*/
static void ForceBuildStreamingData()
{
for (TObjectIterator<UWorld> ObjIt; ObjIt; ++ObjIt)
{
UWorld* WorldComp = *ObjIt;
if (WorldComp && WorldComp->PersistentLevel && WorldComp->PersistentLevel->OwningWorld == WorldComp)
{