ForceBuildStreamingData

ForceBuildStreamingData

#Overview

name: ForceBuildStreamingData

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:4636

Scope: file

Source code excerpt:


static FAutoConsoleCommand ForceBuildStreamingDataCmd(
	TEXT("ForceBuildStreamingData"),
	TEXT("Forces streaming data to be rebuilt for the current world."),
	FConsoleCommandDelegate::CreateStatic(ForceBuildStreamingData)
	);


void UWorld::TriggerStreamingDataRebuild()

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:4623

Scope (from outer to inner):

file
function     static void ForceBuildStreamingData

Source code excerpt:

 * Forces streaming data to be rebuilt for the current world.
 */
static void ForceBuildStreamingData()
{
	for (TObjectIterator<UWorld> ObjIt;  ObjIt; ++ObjIt)
	{
		UWorld* WorldComp = *ObjIt;
		if (WorldComp && WorldComp->PersistentLevel && WorldComp->PersistentLevel->OwningWorld == WorldComp)
		{