ForceTickLoadingScreenEvenInEditor
ForceTickLoadingScreenEvenInEditor
#Overview
name: ForceTickLoadingScreenEvenInEditor
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:68, section: [/Script/CommonLoadingScreen.CommonLoadingScreenSettings]
- INI Section:
/Script/CommonLoadingScreen.CommonLoadingScreenSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.h:62
Scope (from outer to inner):
file
class class UCommonLoadingScreenSettings : public UDeveloperSettingsBackedByCVars
Source code excerpt:
// (useful when iterating on loading screens)
UPROPERTY(config, EditAnywhere, Category=Configuration)
bool ForceTickLoadingScreenEvenInEditor = true;
};
#Loc: <Workspace>/Projects/Lyra/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/LoadingScreenManager.cpp:510
Scope (from outer to inner):
file
function void ULoadingScreenManager::ShowLoadingScreen
Source code excerpt:
ChangePerformanceSettings(/*bEnableLoadingScreen=*/ true);
if (!GIsEditor || Settings->ForceTickLoadingScreenEvenInEditor)
{
// Tick Slate to make sure the loading screen is displayed immediately
FSlateApplication::Get().Tick();
}
}
}