ForceTickLoadingScreenEvenInEditor

ForceTickLoadingScreenEvenInEditor

#Overview

name: ForceTickLoadingScreenEvenInEditor

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:68, section: [/Script/CommonLoadingScreen.CommonLoadingScreenSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Projects/Lyra/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/CommonLoadingScreenSettings.h:62

Scope (from outer to inner):

file
class        class UCommonLoadingScreenSettings : public UDeveloperSettingsBackedByCVars

Source code excerpt:

	// (useful when iterating on loading screens)
	UPROPERTY(config, EditAnywhere, Category=Configuration)
	bool ForceTickLoadingScreenEvenInEditor = true;
};

#Loc: <Workspace>/Projects/Lyra/Plugins/CommonLoadingScreen/Source/CommonLoadingScreen/Private/LoadingScreenManager.cpp:510

Scope (from outer to inner):

file
function     void ULoadingScreenManager::ShowLoadingScreen

Source code excerpt:

		ChangePerformanceSettings(/*bEnableLoadingScreen=*/ true);

		if (!GIsEditor || Settings->ForceTickLoadingScreenEvenInEditor)
		{
			// Tick Slate to make sure the loading screen is displayed immediately
			FSlateApplication::Get().Tick();
		}
	}
}