FREEZEALL

FREEZEALL

#Overview

name: FREEZEALL

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:5022

Scope (from outer to inner):

file
function     bool UEngine::Exec_Dev

Source code excerpt:

		return HandleFreezeStreamingCommand( Cmd, Ar, InWorld );
	}
	else if( FParse::Command(&Cmd,TEXT("FREEZEALL")) )
	{
		return HandleFreezeAllCommand( Cmd, Ar, InWorld );
	}
	else if( FParse::Command(&Cmd,TEXT("ToggleRenderingThread")) )
	{
		return HandleToggleRenderingThreadCommand( Cmd, Ar );