FREEZEALL
FREEZEALL
#Overview
name: FREEZEALL
This variable is created as a Console Variable (cvar).
- type:
Exec
- help:
Sorry: Exec commands have no help
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:5022
Scope (from outer to inner):
file
function bool UEngine::Exec_Dev
Source code excerpt:
return HandleFreezeStreamingCommand( Cmd, Ar, InWorld );
}
else if( FParse::Command(&Cmd,TEXT("FREEZEALL")) )
{
return HandleFreezeAllCommand( Cmd, Ar, InWorld );
}
else if( FParse::Command(&Cmd,TEXT("ToggleRenderingThread")) )
{
return HandleToggleRenderingThreadCommand( Cmd, Ar );