FreezeAtPosition
FreezeAtPosition
#Overview
name: FreezeAtPosition
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
This console variable stores the position and rotation for the FreezeAt command which allows\nto lock the camera in order to provide more deterministic render profiling.\nThe FreezeAtPosition can be set in the ConsoleVariables.ini (start the map with MAPNAME?bTourist=1).\nAlso see the FreezeAt command console command.\nThe number syntax if the same as the one used by the BugIt command:\n The first three values define the position, the next three define the rotation.\nExample:\n FreezeAtPosition 2819.5520 416.2633 75.1500 65378 -25879 0
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Core/Private/HAL/ConsoleManager.cpp:3426
Scope: file
Source code excerpt:
#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
static TAutoConsoleVariable<FString> CVarFreezeAtPosition(
TEXT("FreezeAtPosition"),
TEXT(""), // default value is empty
TEXT("This console variable stores the position and rotation for the FreezeAt command which allows\n"
"to lock the camera in order to provide more deterministic render profiling.\n"
"The FreezeAtPosition can be set in the ConsoleVariables.ini (start the map with MAPNAME?bTourist=1).\n"
"Also see the FreezeAt command console command.\n"
"The number syntax if the same as the one used by the BugIt command:\n"