FrequencyRules
FrequencyRules
#Overview
name: FrequencyRules
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Config/BaseMultiUserClient.ini:3, section: [/Script/MultiUserClient.MultiUserReplicationSettings]
- INI Section:
/Script/MultiUserClient.MultiUserReplicationSettings
- Raw value:
(DefaultObjectFrequencySettings=(ReplicationMode=SpecifiedRate,ReplicationRate=30),FrequencyRuleStack=((ReplicationSettings=(ReplicationRate=60),SubobjectMatchingRules=(SubobjectMatchingRules=(("/Script/Engine.Actor", (IncludeClasses=("/Script/CinematicCamera.CineCameraComponent"))))))))
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Private/Replication/Frequency/FrequencyChangeTracker.cpp:43
Scope (from outer to inner):
file
namespace UE::MultiUserClient
function FFrequencyChangelist FFrequencyChangeTracker::BuildForSubmission
Source code excerpt:
// Set frequency defaults if either this is the first time we're submitting to the server or the user has changes the project settings since.
const FConcertObjectReplicationSettings& DefaultsToSet = UMultiUserReplicationSettings::Get()->FrequencyRules.DefaultObjectFrequencySettings;
if (DefaultsToSet != StreamSynchronizer.GetFrequencySettings().Defaults)
{
Result.NewDefaults = DefaultsToSet;
}
return Result;
#Loc: <Workspace>/Engine/Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Private/Settings/MultiUserReplicationSettings.h:27
Scope (from outer to inner):
file
class class UMultiUserReplicationSettings : public UObject
Source code excerpt:
/** Determines the frequency settings applied to an object set by default when it is added to the stream. */
UPROPERTY(Config, Category = "Replication Settings|Frequency", EditAnywhere)
FMultiUserFrequencyDefaultRules FrequencyRules;
/**
* Checks Object against these settings and returns override settings to set for this object.
* @param Object An object that the user just added to the stream
*/
TOptional<FConcertObjectReplicationSettings> DetermineObjectFrequencySettings(UObject& Object) const { return FrequencyRules.FindOverrideSettings(Object); }
};