FriendlyName

FriendlyName

#Overview

name: FriendlyName

The value of this variable can be defined or overridden in .ini config files. 19 .ini config files referencing this setting variable.

It is referenced in 384 C++ source files.

#Summary

#Setting Variables

#References In INI files

<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:72, section: [ShaderPlatform OPENGL_ES3_1_ANDROID]
<Workspace>/Engine/Config/Android/DataDrivenPlatformInfo.ini:95, section: [ShaderPlatform VULKAN_ES3_1_ANDROID]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:36, section: [PreviewPlatform IOSMetal]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:59, section: [ShaderPlatform METAL]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:72, section: [ShaderPlatform METAL_MRT]
<Workspace>/Engine/Config/IOS/DataDrivenPlatformInfo.ini:84, section: [ShaderPlatform METAL_SIM]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:64, section: [ShaderPlatform METAL_SM5]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:110, section: [ShaderPlatform METAL_SM6]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:123, section: [ShaderPlatform METAL_MRT_MAC]
<Workspace>/Engine/Config/Mac/DataDrivenPlatformInfo.ini:136, section: [ShaderPlatform METAL_MACES3_1]
<Workspace>/Engine/Config/TVOS/DataDrivenPlatformInfo.ini:29, section: [ShaderPlatform METAL_MRT_TVOS]
<Workspace>/Engine/Config/TVOS/DataDrivenPlatformInfo.ini:40, section: [ShaderPlatform METAL_TVOS]
<Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:133, section: [ShaderPlatform VULKAN_SM5]
<Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:251, section: [ShaderPlatform VULKAN_SM6]
<Workspace>/Engine/Config/VulkanPC/DataDrivenPlatformInfo.ini:278, section: [ShaderPlatform VULKAN_PCES3_1]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:74, section: [ShaderPlatform PCD3D_SM5]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:85, section: [ShaderPlatform PCD3D_SM6]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:162, section: [ShaderPlatform PCD3D_ES3_1]
<Workspace>/Engine/Config/Windows/DataDrivenPlatformInfo.ini:183, section: [ShaderPlatform OPENGL_PCES3_1]

#References in C++ code

The name of this variable is too overloaded. There are many C++ source code (384 callsites) referencing the name of this variable. We have to skip these details.