FrontRightOfCenter
FrontRightOfCenter
#Overview
name: FrontRightOfCenter
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 8
C++ source files.
#Summary
#Usage in the C++ source code
The purpose of FrontRightOfCenter is to represent the front right of center audio channel in Unreal Engine’s audio mixing system. This channel is part of a surround sound setup and is typically used in more advanced audio configurations beyond standard stereo or 5.1 surround sound.
This setting variable is primarily used in the Audio Mixer subsystem of Unreal Engine, specifically within the Synthesis plugin. It’s referenced in the AudioMixerCore and AudioMixer modules, which are core components of Unreal Engine’s audio system.
The value of this variable is not set directly, but rather it’s used as an enum value (EAudioMixerChannel::FrontRightOfCenter) to represent a specific audio channel in various audio-related functions and data structures.
FrontRightOfCenter interacts with other audio channel variables, such as FrontLeftOfCenter, FrontCenter, and various other surround sound channels. It’s often used in channel mapping operations, azimuth calculations for spatial audio, and in channel format conversion processes.
Developers should be aware that this channel is part of a more complex surround sound setup. It’s not typically used in standard stereo or 5.1 configurations, so it may not be relevant for all audio setups. When working with this channel, developers should ensure that the target audio system supports this channel configuration.
Best practices when using this variable include:
- Ensuring that the target audio hardware and software support this channel configuration.
- Using it in conjunction with other surround sound channels for a complete spatial audio experience.
- Considering fallback options for systems that don’t support this channel, such as mapping it to a more common channel in lower-end configurations.
- Being mindful of performance implications when working with complex channel setups, especially on less powerful hardware.
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1578, section: [AudioChannelAzimuthMap]
- INI Section:
AudioChannelAzimuthMap
- Raw value:
345
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SubmixChannelFormatConverter.cpp:16
Scope (from outer to inner):
file
namespace Audio
namespace SubmixChannelFormatConverterPrivate
Source code excerpt:
EAudioMixerChannel::FrontCenter,
EAudioMixerChannel::FrontLeftOfCenter,
EAudioMixerChannel::FrontRightOfCenter,
EAudioMixerChannel::TopFrontLeft,
EAudioMixerChannel::TopFrontRight,
EAudioMixerChannel::TopFrontCenter
}
);
#Loc: <Workspace>/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SubmixChannelFormatConverter.cpp:31
Scope (from outer to inner):
file
namespace Audio
namespace SubmixChannelFormatConverterPrivate
Source code excerpt:
{ EAudioMixerChannel::FrontCenter, { EAudioMixerChannel::BackCenter, EAudioMixerChannel::TopCenter, EAudioMixerChannel::TopBackCenter } },
{ EAudioMixerChannel::FrontLeftOfCenter, { EAudioMixerChannel::BackLeft, EAudioMixerChannel::SideLeft, EAudioMixerChannel::TopBackLeft } },
{ EAudioMixerChannel::FrontRightOfCenter, { EAudioMixerChannel::BackRight, EAudioMixerChannel::SideRight, EAudioMixerChannel::TopBackRight } },
{ EAudioMixerChannel::TopFrontLeft, { EAudioMixerChannel::BackLeft, EAudioMixerChannel::SideLeft, EAudioMixerChannel::TopBackLeft } },
{ EAudioMixerChannel::TopFrontRight, { EAudioMixerChannel::BackRight, EAudioMixerChannel::SideRight, EAudioMixerChannel::TopBackRight } },
{ EAudioMixerChannel::TopFrontCenter, { EAudioMixerChannel::BackCenter, EAudioMixerChannel::TopCenter, EAudioMixerChannel::TopBackCenter } }
};
// For a _flipped_ rear-channel-bleed, this map pairs all front channels with all
#Loc: <Workspace>/Engine/Plugins/Runtime/Synthesis/Source/Synthesis/Private/SubmixChannelFormatConverter.cpp:44
Scope (from outer to inner):
file
namespace Audio
namespace SubmixChannelFormatConverterPrivate
Source code excerpt:
{ EAudioMixerChannel::FrontRight, PairedRearChannelTypes[EAudioMixerChannel::FrontLeft] },
{ EAudioMixerChannel::FrontCenter, PairedRearChannelTypes[EAudioMixerChannel::FrontCenter] },
{ EAudioMixerChannel::FrontLeftOfCenter, PairedRearChannelTypes[EAudioMixerChannel::FrontRightOfCenter] },
{ EAudioMixerChannel::FrontRightOfCenter, PairedRearChannelTypes[EAudioMixerChannel::FrontLeftOfCenter] },
{ EAudioMixerChannel::TopFrontLeft, PairedRearChannelTypes[EAudioMixerChannel::TopFrontRight] },
{ EAudioMixerChannel::TopFrontRight, PairedRearChannelTypes[EAudioMixerChannel::TopFrontLeft] },
{ EAudioMixerChannel::TopFrontCenter, PairedRearChannelTypes[EAudioMixerChannel::TopFrontCenter] }
};
}
#Loc: <Workspace>/Engine/Source/Runtime/AudioMixer/Private/AudioMixerChannelMaps.cpp:238
Scope (from outer to inner):
file
namespace Audio
function void FMixerDevice::InitializeChannelAzimuthMap
Source code excerpt:
DefaultChannelAzimuthPositions[EAudioMixerChannel::BackRight] = { EAudioMixerChannel::BackRight, 150 };
DefaultChannelAzimuthPositions[EAudioMixerChannel::FrontLeftOfCenter] = { EAudioMixerChannel::FrontLeftOfCenter, 15 };
DefaultChannelAzimuthPositions[EAudioMixerChannel::FrontRightOfCenter] = { EAudioMixerChannel::FrontRightOfCenter, 345 };
DefaultChannelAzimuthPositions[EAudioMixerChannel::BackCenter] = { EAudioMixerChannel::BackCenter, 180 };
DefaultChannelAzimuthPositions[EAudioMixerChannel::SideLeft] = { EAudioMixerChannel::SideLeft, 250 };
DefaultChannelAzimuthPositions[EAudioMixerChannel::SideRight] = { EAudioMixerChannel::SideRight, 110 };
// Check any engine ini overrides for these default positions
if (NumChannels != 2)
#Loc: <Workspace>/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h:64
Scope: file
Source code excerpt:
BackRight,
FrontLeftOfCenter,
FrontRightOfCenter,
BackCenter,
SideLeft,
SideRight,
TopCenter,
TopFrontLeft,
TopFrontCenter,
#Loc: <Workspace>/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h:91
Scope (from outer to inner):
file
function inline const TCHAR* ToString
Source code excerpt:
case EAudioMixerChannelType::BackRight: return TEXT("BackRight");
case EAudioMixerChannelType::FrontLeftOfCenter: return TEXT("FrontLeftOfCenter");
case EAudioMixerChannelType::FrontRightOfCenter: return TEXT("FrontRightOfCenter");
case EAudioMixerChannelType::BackCenter: return TEXT("BackCenter");
case EAudioMixerChannelType::SideLeft: return TEXT("SideLeft");
case EAudioMixerChannelType::SideRight: return TEXT("SideRight");
case EAudioMixerChannelType::TopCenter: return TEXT("TopCenter");
case EAudioMixerChannelType::TopFrontLeft: return TEXT("TopFrontLeft");
case EAudioMixerChannelType::TopFrontCenter: return TEXT("TopFrontCenter");
#Loc: <Workspace>/Engine/Source/Runtime/AudioMixerCore/Public/AudioMixer.h:86
Scope (from outer to inner):
file
namespace EAudioMixerChannel
Source code excerpt:
BackRight,
FrontLeftOfCenter,
FrontRightOfCenter,
BackCenter,
SideLeft,
SideRight,
TopCenter,
TopFrontLeft,
TopFrontCenter,
#Loc: <Workspace>/Engine/Source/Runtime/AudioMixerCore/Public/AudioMixer.h:115
Scope (from outer to inner):
file
namespace EAudioMixerChannel
function inline const TCHAR* ToString
Source code excerpt:
case BackRight: return TEXT("BackRight");
case FrontLeftOfCenter: return TEXT("FrontLeftOfCenter");
case FrontRightOfCenter: return TEXT("FrontRightOfCenter");
case BackCenter: return TEXT("BackCenter");
case SideLeft: return TEXT("SideLeft");
case SideRight: return TEXT("SideRight");
case TopCenter: return TEXT("TopCenter");
case TopFrontLeft: return TEXT("TopFrontLeft");
case TopFrontCenter: return TEXT("TopFrontCenter");