FullRebuild

FullRebuild

#Overview

name: FullRebuild

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseGame.ini:90, section: [/Script/UnrealEd.ProjectPackagingSettings]

Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:88, section: [/Script/UnrealEd.ProjectPackagingSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:223

Scope (from outer to inner):

file
class        class UProjectPackagingSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(config, EditAnywhere, Category=Project)
	bool FullRebuild;

	/**
	 * If enabled, a distribution build will be created and the shipping configuration will be used
	 * If disabled, a development build will be created
	 * Distribution builds are for publishing to the App Store
	 */

#Loc: <Workspace>/Engine/Source/Editor/TurnkeySupport/Private/TurnkeySupportModule.cpp:425

Scope (from outer to inner):

file
class        class FTurnkeySupportCallbacks
function     static void CookOrPackage

Source code excerpt:

			}

			if (PackagingSettings->FullRebuild)
			{
				BuildCookRunParams += TEXT(" -clean");
			}

			// Pak file(s) must be used when using container file(s)
			if (PackagingSettings->UsePakFile || PackagingSettings->bUseIoStore)