FullRebuild
FullRebuild
#Overview
name: FullRebuild
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseGame.ini:90, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:88, section: [/Script/UnrealEd.ProjectPackagingSettings]
- INI Section:
/Script/UnrealEd.ProjectPackagingSettings
- Raw value:
False
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/DeveloperToolSettings/Classes/Settings/ProjectPackagingSettings.h:223
Scope (from outer to inner):
file
class class UProjectPackagingSettings : public UObject
Source code excerpt:
*/
UPROPERTY(config, EditAnywhere, Category=Project)
bool FullRebuild;
/**
* If enabled, a distribution build will be created and the shipping configuration will be used
* If disabled, a development build will be created
* Distribution builds are for publishing to the App Store
*/
#Loc: <Workspace>/Engine/Source/Editor/TurnkeySupport/Private/TurnkeySupportModule.cpp:425
Scope (from outer to inner):
file
class class FTurnkeySupportCallbacks
function static void CookOrPackage
Source code excerpt:
}
if (PackagingSettings->FullRebuild)
{
BuildCookRunParams += TEXT(" -clean");
}
// Pak file(s) must be used when using container file(s)
if (PackagingSettings->UsePakFile || PackagingSettings->bUseIoStore)