fx.Budget.AdjustedUsageMax

fx.Budget.AdjustedUsageMax

#Overview

name: fx.Budget.AdjustedUsageMax

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:76

Scope: file

Source code excerpt:

static float GFXBudget_AdjustedUsageMax = 2.0f;
static FAutoConsoleVariableRef CVarFXBudget_AdjustedUsageMax(
	TEXT("fx.Budget.AdjustedUsageMax"),
	GFXBudget_AdjustedUsageMax,
	TEXT("Max value for FX Budget adjusted usage. Prevents one very long frame from keeping the usage above 1.0 for long periods under budget."),
	ECVF_Default
);

#if WITH_EDITOR