fx.Budget.Debug.GameThreadConcurrentTimeOverride
fx.Budget.Debug.GameThreadConcurrentTimeOverride
#Overview
name: fx.Budget.Debug.GameThreadConcurrentTimeOverride
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When >= 0.0 overrides the reported time for FX on the GameThreadConcurrent. Useful for observing/debugging the impact on other systems.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:51
Scope: file
Source code excerpt:
static float GFXTimeOverride_GameThreadConcurrent = -1.0f;
static FAutoConsoleVariableRef CVarFXGameThreadConcurrentTimeOverride(
TEXT("fx.Budget.Debug.GameThreadConcurrentTimeOverride"),
GFXTimeOverride_GameThreadConcurrent,
TEXT("When >= 0.0 overrides the reported time for FX on the GameThreadConcurrent. Useful for observing/debugging the impact on other systems."),
ECVF_Default
);
static float GFXTimeOverride_RenderThread = -1.0f;