fx.Budget.Debug.GameThreadConcurrentTimeOverride

fx.Budget.Debug.GameThreadConcurrentTimeOverride

#Overview

name: fx.Budget.Debug.GameThreadConcurrentTimeOverride

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:51

Scope: file

Source code excerpt:

static float GFXTimeOverride_GameThreadConcurrent = -1.0f;
static FAutoConsoleVariableRef CVarFXGameThreadConcurrentTimeOverride(
	TEXT("fx.Budget.Debug.GameThreadConcurrentTimeOverride"),
	GFXTimeOverride_GameThreadConcurrent,
	TEXT("When >= 0.0 overrides the reported time for FX on the GameThreadConcurrent. Useful for observing/debugging the impact on other systems."),
	ECVF_Default
);

static float GFXTimeOverride_RenderThread = -1.0f;