fx.Budget.Debug.RenderThreadTimeOverride
fx.Budget.Debug.RenderThreadTimeOverride
#Overview
name: fx.Budget.Debug.RenderThreadTimeOverride
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
When >= 0.0 overrides the reported time for FX on the RenderThread. Useful for observing/debugging the impact on other systems.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:59
Scope: file
Source code excerpt:
static float GFXTimeOverride_RenderThread = -1.0f;
static FAutoConsoleVariableRef CVarFXRenderThreadTimeOverride(
TEXT("fx.Budget.Debug.RenderThreadTimeOverride"),
GFXTimeOverride_RenderThread,
TEXT("When >= 0.0 overrides the reported time for FX on the RenderThread. Useful for observing/debugging the impact on other systems."),
ECVF_Default
);