fx.Budget.EnabledInEditor

fx.Budget.EnabledInEditor

#Overview

name: fx.Budget.EnabledInEditor

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:85

Scope: file

Source code excerpt:

static bool GFXBudget_EnabledInEditor=false;
static FAutoConsoleVariableRef CVarFXBudget_EnabledInEditor(
	TEXT("fx.Budget.EnabledInEditor"),
	GFXBudget_EnabledInEditor,
	TEXT("Controls whether we track global FX budgets in editor builds."),
	FConsoleVariableDelegate::CreateStatic(FFXBudget::OnEnabledCVarChanged),
	ECVF_Default
);
#endif