fx.Budget.EnabledInEditor
fx.Budget.EnabledInEditor
#Overview
name: fx.Budget.EnabledInEditor
This variable is created as a Console Variable (cvar).
- type: Var
- help: Controls whether we track global FX budgets in editor builds.
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:85
Scope: file
Source code excerpt:
static bool GFXBudget_EnabledInEditor=false;
static FAutoConsoleVariableRef CVarFXBudget_EnabledInEditor(
	TEXT("fx.Budget.EnabledInEditor"),
	GFXBudget_EnabledInEditor,
	TEXT("Controls whether we track global FX budgets in editor builds."),
	FConsoleVariableDelegate::CreateStatic(FFXBudget::OnEnabledCVarChanged),
	ECVF_Default
);
#endif