fx.Budget.GameThreadConcurrent
fx.Budget.GameThreadConcurrent
#Overview
name: fx.Budget.GameThreadConcurrent
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Budget (in ms) for all combined FX work that runs on the gamethread or on a concurrent task spawned from the game thread. As this budget is approached or exceeded, various FX systems will attempt to scale down more and mroe agressively to remain in budget.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:17
Scope: file
Source code excerpt:
static float GFXBudget_GameThreadConcurrent = 2.0f;
static FAutoConsoleVariableRef CVarFXBudget_GameThreadConcurrent(
TEXT("fx.Budget.GameThreadConcurrent"),
GFXBudget_GameThreadConcurrent,
TEXT("Budget (in ms) for all combined FX work that runs on the gamethread or on a concurrent task spawned from the game thread. As this budget is approached or exceeded, various FX systems will attempt to scale down more and mroe agressively to remain in budget."),
ECVF_Default
);
static float GFXBudget_RenderThread = 2.0f;