fx.Budget.RenderThread
fx.Budget.RenderThread
#Overview
name: fx.Budget.RenderThread
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Budget (in ms) for all combined FX work that runs on the Render Thread. As this budget is approached or exceeded, various FX systems will attempt to scale down more and mroe agressively to remain in budget.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/FXBudget.cpp:25
Scope: file
Source code excerpt:
static float GFXBudget_RenderThread = 2.0f;
static FAutoConsoleVariableRef CVarFXBudget_RenderThread(
TEXT("fx.Budget.RenderThread"),
GFXBudget_RenderThread,
TEXT("Budget (in ms) for all combined FX work that runs on the Render Thread. As this budget is approached or exceeded, various FX systems will attempt to scale down more and mroe agressively to remain in budget."),
ECVF_Default
);
static int32 GFXBudget_HistorySize = 60;