fx.Cascade.GpuSpriteDynamicAllocations
fx.Cascade.GpuSpriteDynamicAllocations
#Overview
name: fx.Cascade.GpuSpriteDynamicAllocations
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls if gpu sprite are allocated dynamically
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp:88
Scope: file
Source code excerpt:
static bool GFXCascadeGpuSpriteAllowDynAllocs = false;
static FAutoConsoleVariableRef CVarFXCascadeGpuSpriteDynamicAllocations(
TEXT("fx.Cascade.GpuSpriteDynamicAllocations"),
GFXCascadeGpuSpriteAllowDynAllocs,
TEXT("Controls if gpu sprite are allocated dynamically"),
ECVF_Default
);
/** The tile size. Texture space is allocated in TileSize x TileSize units. */