fx.Cascade.GpuSpriteDynamicAllocations

fx.Cascade.GpuSpriteDynamicAllocations

#Overview

name: fx.Cascade.GpuSpriteDynamicAllocations

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp:88

Scope: file

Source code excerpt:

static bool GFXCascadeGpuSpriteAllowDynAllocs = false;
static FAutoConsoleVariableRef CVarFXCascadeGpuSpriteDynamicAllocations(
	TEXT("fx.Cascade.GpuSpriteDynamicAllocations"),
	GFXCascadeGpuSpriteAllowDynAllocs,
	TEXT("Controls if gpu sprite are allocated dynamically"),
	ECVF_Default
);

/** The tile size. Texture space is allocated in TileSize x TileSize units. */