fx.Cascade.GpuSpriteRenderingEnabled
fx.Cascade.GpuSpriteRenderingEnabled
#Overview
name: fx.Cascade.GpuSpriteRenderingEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls if gpu sprite rendering is enabled for Cascade
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp:72
Scope: file
Source code excerpt:
static bool GFXCascadeGpuSpriteRenderingEnabled = true;
static FAutoConsoleVariableRef CVarFXCascadeGpuSpriteRenderingEnabled(
TEXT("fx.Cascade.GpuSpriteRenderingEnabled"),
GFXCascadeGpuSpriteRenderingEnabled,
TEXT("Controls if gpu sprite rendering is enabled for Cascade"),
ECVF_Default
);
int32 GParticleSimulationDynTextureSizeXY = 16;