fx.Cascade.GpuSpriteRenderingEnabled

fx.Cascade.GpuSpriteRenderingEnabled

#Overview

name: fx.Cascade.GpuSpriteRenderingEnabled

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleGpuSimulation.cpp:72

Scope: file

Source code excerpt:

static bool GFXCascadeGpuSpriteRenderingEnabled = true;
static FAutoConsoleVariableRef CVarFXCascadeGpuSpriteRenderingEnabled(
	TEXT("fx.Cascade.GpuSpriteRenderingEnabled"),
	GFXCascadeGpuSpriteRenderingEnabled,
	TEXT("Controls if gpu sprite rendering is enabled for Cascade"),
	ECVF_Default
);

int32 GParticleSimulationDynTextureSizeXY = 16;