fx.Cascade.MeshRenderingEnabled
fx.Cascade.MeshRenderingEnabled
#Overview
name: fx.Cascade.MeshRenderingEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls if mesh rendering is enabled for Cascade
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp:56
Scope: file
Source code excerpt:
static bool GFXCascadeMeshRenderingEnabled = true;
static FAutoConsoleVariableRef CVarFXCascadeMeshRenderingEnabled(
TEXT("fx.Cascade.MeshRenderingEnabled"),
GFXCascadeMeshRenderingEnabled,
TEXT("Controls if mesh rendering is enabled for Cascade"),
ECVF_Default
);
static bool GFXCascadeBeamRenderingEnabled = true;