fx.Cascade.MeshRenderingEnabled

fx.Cascade.MeshRenderingEnabled

#Overview

name: fx.Cascade.MeshRenderingEnabled

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp:56

Scope: file

Source code excerpt:

static bool GFXCascadeMeshRenderingEnabled = true;
static FAutoConsoleVariableRef CVarFXCascadeMeshRenderingEnabled(
	TEXT("fx.Cascade.MeshRenderingEnabled"),
	GFXCascadeMeshRenderingEnabled,
	TEXT("Controls if mesh rendering is enabled for Cascade"),
	ECVF_Default
);

static bool GFXCascadeBeamRenderingEnabled = true;