fx.Cascade.SpriteRenderingEnabled
fx.Cascade.SpriteRenderingEnabled
#Overview
name: fx.Cascade.SpriteRenderingEnabled
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls if sprite rendering is enabled for Cascade
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp:48
Scope: file
Source code excerpt:
static bool GFXCascadeSpriteRenderingEnabled = true;
static FAutoConsoleVariableRef CVarFXCascadeSpriteRenderingEnabled(
TEXT("fx.Cascade.SpriteRenderingEnabled"),
GFXCascadeSpriteRenderingEnabled,
TEXT("Controls if sprite rendering is enabled for Cascade"),
ECVF_Default
);
static bool GFXCascadeMeshRenderingEnabled = true;