fx.EnableNiagaraMeshRendering

fx.EnableNiagaraMeshRendering

#Overview

name: fx.EnableNiagaraMeshRendering

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererMeshes.cpp:37

Scope: file

Source code excerpt:

static int32 GbEnableNiagaraMeshRendering = 1;
static FAutoConsoleVariableRef CVarEnableNiagaraMeshRendering(
	TEXT("fx.EnableNiagaraMeshRendering"),
	GbEnableNiagaraMeshRendering,
	TEXT("If == 0, Niagara Mesh Renderers are disabled. \n"),
	ECVF_Default
);

static int32 GNiagaraMeshRendererCalcMeshUsedParticleCount = 64;