fx.GPUSort.FrameCountBeforeShrinking

fx.GPUSort.FrameCountBeforeShrinking

#Overview

name: fx.GPUSort.FrameCountBeforeShrinking

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/GPUSortManager.h:218

Scope: file

Source code excerpt:

		/** The buffer slack when increasing or shrinking. See "fx.GPUSort.BufferSlack" */
		float BufferSlack = 2.f;
		/** The number of frames before shrinking a buffer that is too big. See "fx.GPUSort.FrameCountBeforeShrinking" */
		int32 FrameCountBeforeShrinking = 100;
		/** The minimal size of the sort buffers. See "fx.GPUSort.MinBufferSize" */
		int32 MinBufferSize = 8192;
	};

	/** A vertex buffer owning the final sorted values. */