fx.GPUSort.FrameCountBeforeShrinking
fx.GPUSort.FrameCountBeforeShrinking
#Overview
name: fx.GPUSort.FrameCountBeforeShrinking
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Number of consecutive frames where the GPU sort buffer is considered oversized before allowing shrinking. (default=100)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/GPUSortManager.h:218
Scope: file
Source code excerpt:
/** The buffer slack when increasing or shrinking. See "fx.GPUSort.BufferSlack" */
float BufferSlack = 2.f;
/** The number of frames before shrinking a buffer that is too big. See "fx.GPUSort.FrameCountBeforeShrinking" */
int32 FrameCountBeforeShrinking = 100;
/** The minimal size of the sort buffers. See "fx.GPUSort.MinBufferSize" */
int32 MinBufferSize = 8192;
};
/** A vertex buffer owning the final sorted values. */