fx.GPUSort.MinBufferSize
fx.GPUSort.MinBufferSize
#Overview
name: fx.GPUSort.MinBufferSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum GPU sort buffer size, in particles (default=8192)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/GPUSortManager.h:220
Scope: file
Source code excerpt:
/** The number of frames before shrinking a buffer that is too big. See "fx.GPUSort.FrameCountBeforeShrinking" */
int32 FrameCountBeforeShrinking = 100;
/** The minimal size of the sort buffers. See "fx.GPUSort.MinBufferSize" */
int32 MinBufferSize = 8192;
};
/** A vertex buffer owning the final sorted values. */
class FValueBuffer : public FVertexBuffer
{