fx.Niagara.AllowDeferredReset
fx.Niagara.AllowDeferredReset
#Overview
name: fx.Niagara.AllowDeferredReset
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If we are running async work when a reset is requested we will instead queue for the finalize to perform, this avoid stalling the GameThread.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystemInstance.cpp:96
Scope: file
Source code excerpt:
static int GNiagaraAllowDeferredReset = 1;
static FAutoConsoleVariableRef CVarNiagaraAllowDeferredReset(
TEXT("fx.Niagara.AllowDeferredReset"),
GNiagaraAllowDeferredReset,
TEXT("If we are running async work when a reset is requested we will instead queue for the finalize to perform, this avoid stalling the GameThread."),
ECVF_Default
);
FNiagaraSystemInstance::FNiagaraSystemInstance(UWorld& InWorld, UNiagaraSystem& InSystem, FNiagaraUserRedirectionParameterStore* InOverrideParameters,